remote control via unix sockets

waybar-mpris --send will send commands to a currently running
waybar-mpris instance. Players can be switched between and controlled
individually. Also added gifs, more stuff to README.
This commit is contained in:
Harvey Tindall 2020-08-22 19:01:51 +01:00
parent b49765a848
commit 74015e43a3
Signed by: hrfee
GPG Key ID: BBC65952848FB1A2
9 changed files with 193 additions and 54 deletions

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@ -1,22 +1,62 @@
## waybar-mpris ## waybar-mpris
<p>
<img src="images/cropped.gif" style="width: 100%;" alt="bar gif"></img>
</p>
a custom waybar component for displaying info from MPRIS2 players. It automatically focuses on currently playing music players, and can easily be customized. a waybar component/utility for displaying and controlling MPRIS2 compliant media players individually, inspired by [waybar-media](https://github.com/yurihs/waybar-media).
MPRIS2 is widely supported, so this component should work with:
* Chrome/Chromium
* Other browsers (with kde plasma integration installed)
* VLC
* Spotify
* Noson
* mpd (with [mpDris2](https://github.com/eonpatapon/mpDris2))
* Most other music/media players
## Install ## Install
`go get github.com/hrfee/waybar-mpris` `go get github.com/hrfee/waybar-mpris`
or just grab the binary from here. or just grab the `waybar-mpris` binary from here and place it in your PATH.
## Usage ## Usage
When running, the program will pipe out json in waybar's format. Make a custom component in your configuration and set `return-type` to `json`, and `exec` to the path to the program. When running, the program will pipe out json in waybar's format. Add something like this to your waybar `config.json`:
``` json
"custom/waybar-mpris": {
"return-type": "json",
"exec": "waybar-mpris",
"on-click": "waybar-mpris --send toggle",
// This option will switch between players on right click.
"on-click-right": "waybar-mpris --send player-next",
// The options below will switch the selected player on scroll
// "on-scroll-up": "waybar-mpris --send player-next",
// "on-scroll-down": "waybar-mpris --send player-prev",
// The options below will go to next/previous track on scroll
// "on-scroll-up": "waybar-mpris --send next",
// "on-scroll-down": "waybar-mpris --send prev",
"escape": true,
},
``` ```
Usage of ./waybar-mpris:
```
Usage of waybar-mpris:
--autofocus Auto switch to currently playing music players.
--order string Element order. (default "SYMBOL:ARTIST:ALBUM:TITLE") --order string Element order. (default "SYMBOL:ARTIST:ALBUM:TITLE")
--pause string Pause symbol/text to use. (default "") --pause string Pause symbol/text to use. (default "\uf8e3")
--play string Play symbol/text to use. (default "▶") --play string Play symbol/text to use. (default "▶")
--send string send command to already runnning waybar-mpris instance. (options: player-next/player-prev/next/prev/toggle)
--separator string Separator string to use between artist, album, and title. (default " - ") --separator string Separator string to use between artist, album, and title. (default " - ")
``` ```
* Modify the order of components with `--order`. `SYMBOL` is the play/paused icon or text, other options are self explanatory. * Modify the order of components with `--order`. `SYMBOL` is the play/paused icon or text, other options are self explanatory.
* `--play/--pause` specify the symbols or text to display when music is paused/playing respectively. * `--play/--pause` specify the symbols or text to display when music is paused/playing respectively.
* --separator specifies a string to separate the artist, album and title text. * `--separator` specifies a string to separate the artist, album and title text.
* `--autofocus` makes waybar-mpris automatically focus on currently playing music players.
* `--send` sends commands to an already running waybar-mpris instance via a unix socket. Commands:
* `player-next`: Switch to displaying and controlling next available player.
* `player-prev`: Same as `player-next`, but for the previous player.
* `next/prev`: Next/previous track on the selected player.
* `toggle`: Play/pause.
* *Note: you can also bind these commands to keys in your sway/other wm config.*

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195
main.go
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@ -3,11 +3,13 @@ package main
import ( import (
"encoding/json" "encoding/json"
"fmt" "fmt"
"sort"
"strings"
"github.com/godbus/dbus/v5" "github.com/godbus/dbus/v5"
flag "github.com/spf13/pflag" flag "github.com/spf13/pflag"
"log"
"net"
"os"
"sort"
"strings"
) )
var knownPlayers = map[string]string{ var knownPlayers = map[string]string{
@ -30,13 +32,16 @@ const (
MATCH_NOC = "type='signal',path='/org/freedesktop/DBus',interface='org.freedesktop.DBus',member='NameOwnerChanged'" MATCH_NOC = "type='signal',path='/org/freedesktop/DBus',interface='org.freedesktop.DBus',member='NameOwnerChanged'"
// PropertiesChanged // PropertiesChanged
MATCH_PC = "type='signal',path='/org/mpris/MediaPlayer2',interface='org.freedesktop.DBus.Properties'" MATCH_PC = "type='signal',path='/org/mpris/MediaPlayer2',interface='org.freedesktop.DBus.Properties'"
SOCK = "/tmp/waybar-mpris.sock"
) )
var ( var (
PLAY = "▶" PLAY = "▶"
PAUSE = "" PAUSE = ""
SEP = " - " SEP = " - "
ORDER = "SYMBOL:ARTIST:ALBUM:TITLE" ORDER = "SYMBOL:ARTIST:ALBUM:TITLE"
AUTOFOCUS = false
COMMANDS = []string{"player-next", "player-prev", "next", "prev", "toggle"}
) )
// NewPlayer returns a new player object. // NewPlayer returns a new player object.
@ -135,7 +140,7 @@ func (p *Player) JSON() string {
items = append(items, p.album) items = append(items, p.album)
} }
} else if v == "TITLE" { } else if v == "TITLE" {
if p.album != "" { if p.title != "" {
items = append(items, p.title) items = append(items, p.title)
} }
} }
@ -173,8 +178,9 @@ func (p *Player) JSON() string {
} }
type PlayerList struct { type PlayerList struct {
list List list List
conn *dbus.Conn current uint
conn *dbus.Conn
} }
type List []*Player type List []*Player
@ -200,6 +206,7 @@ func (ls List) Swap(i, j int) {
// Doesn't retain order since sorting if constantly done anyway // Doesn't retain order since sorting if constantly done anyway
func (pl *PlayerList) Remove(fullName string) { func (pl *PlayerList) Remove(fullName string) {
currentName := pl.list[pl.current].fullName
var i int var i int
found := false found := false
for ind, p := range pl.list { for ind, p := range pl.list {
@ -212,6 +219,19 @@ func (pl *PlayerList) Remove(fullName string) {
if found { if found {
pl.list[0], pl.list[i] = pl.list[i], pl.list[0] pl.list[0], pl.list[i] = pl.list[i], pl.list[0]
pl.list = pl.list[1:] pl.list = pl.list[1:]
found = false
for ind, p := range pl.list {
if p.fullName == currentName {
pl.current = uint(ind)
found = true
break
}
}
if !found {
pl.current = 0
pl.Refresh()
fmt.Println(pl.JSON())
}
} }
// ls[len(ls)-1], ls[i] = ls[i], ls[len(ls)-1] // ls[len(ls)-1], ls[i] = ls[i], ls[len(ls)-1]
// ls = ls[:len(ls)-1] // ls = ls[:len(ls)-1]
@ -233,10 +253,14 @@ func (pl *PlayerList) Reload() error {
func (pl *PlayerList) New(name string) { func (pl *PlayerList) New(name string) {
pl.list = append(pl.list, NewPlayer(pl.conn, name)) pl.list = append(pl.list, NewPlayer(pl.conn, name))
if AUTOFOCUS {
pl.current = uint(len(pl.list) - 1)
}
} }
func (pl *PlayerList) Sort() { func (pl *PlayerList) Sort() {
sort.Sort(pl.list) sort.Sort(pl.list)
pl.current = 0
} }
func (pl *PlayerList) Refresh() { func (pl *PlayerList) Refresh() {
@ -247,60 +271,135 @@ func (pl *PlayerList) Refresh() {
func (pl *PlayerList) JSON() string { func (pl *PlayerList) JSON() string {
if len(pl.list) != 0 { if len(pl.list) != 0 {
return pl.list[0].JSON() return pl.list[pl.current].JSON()
} }
return "{}" return "{}"
} }
func (pl *PlayerList) Next() {
pl.list[pl.current].player.Call(INTERFACE+".Player.Next", 0)
}
func (pl *PlayerList) Prev() {
pl.list[pl.current].player.Call(INTERFACE+".Player.Previous", 0)
}
func (pl *PlayerList) Toggle() {
pl.list[pl.current].player.Call(INTERFACE+".Player.PlayPause", 0)
}
func main() { func main() {
flag.StringVar(&PLAY, "play", PLAY, "Play symbol/text to use.") flag.StringVar(&PLAY, "play", PLAY, "Play symbol/text to use.")
flag.StringVar(&PAUSE, "pause", PAUSE, "Pause symbol/text to use.") flag.StringVar(&PAUSE, "pause", PAUSE, "Pause symbol/text to use.")
flag.StringVar(&SEP, "separator", SEP, "Separator string to use between artist, album, and title.") flag.StringVar(&SEP, "separator", SEP, "Separator string to use between artist, album, and title.")
flag.StringVar(&ORDER, "order", ORDER, "Element order.") flag.StringVar(&ORDER, "order", ORDER, "Element order.")
flag.BoolVar(&AUTOFOCUS, "autofocus", AUTOFOCUS, "Auto switch to currently playing music players.")
var command string
flag.StringVar(&command, "send", "", "send command to already runnning waybar-mpris instance. (options: "+strings.Join(COMMANDS, "/")+")")
flag.Parse() flag.Parse()
conn, err := dbus.SessionBus() if command != "" {
if err != nil { conn, err := net.Dial("unix", SOCK)
panic(err) if err != nil {
} log.Fatalln("Couldn't dial:", err)
players := &PlayerList{ }
conn: conn, _, err = conn.Write([]byte(command))
} if err != nil {
players.Reload() log.Fatalln("Couldn't send command")
players.Sort() }
players.Refresh() fmt.Println("Sent.")
fmt.Println(players.JSON()) } else {
lastLine := "" conn, err := dbus.SessionBus()
// fmt.Println("New array", players) if err != nil {
conn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0, MATCH_NOC) panic(err)
conn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0, MATCH_PC) }
c := make(chan *dbus.Signal, 10) players := &PlayerList{
conn.Signal(c) conn: conn,
for v := range c { }
// fmt.Printf("SIGNAL: Sender %s, Path %s, Name %s, Body %s\n", v.Sender, v.Path, v.Name, v.Body) players.Reload()
if strings.Contains(v.Name, "NameOwnerChanged") { players.Sort()
switch name := v.Body[0].(type) { players.Refresh()
case string: fmt.Println(players.JSON())
var pid uint32 lastLine := ""
conn.BusObject().Call("org.freedesktop.DBus.GetConnectionUnixProcessID", 0, name).Store(&pid) // fmt.Println("New array", players)
if strings.Contains(name, INTERFACE) { go func() {
if pid == 0 { os.Remove(SOCK)
// fmt.Println("Removing", name) listener, err := net.Listen("unix", SOCK)
players.Remove(name) if err != nil {
log.Fatalln("Couldn't establish socket connection at", SOCK)
}
defer listener.Close()
for {
con, err := listener.Accept()
if err != nil {
log.Println("Couldn't accept:", err)
continue
}
buf := make([]byte, 512)
nr, err := con.Read(buf)
if err != nil {
log.Println("Couldn't read:", err)
continue
}
command := string(buf[0:nr])
if command == "player-next" {
if players.current < uint(len(players.list)-1) {
players.current += 1
} else { } else {
// fmt.Println("Adding", name) players.current = 0
players.New(name)
} }
players.Refresh()
fmt.Println(players.JSON())
} else if command == "player-prev" {
if players.current != 0 {
players.current -= 1
} else {
players.current = uint(len(players.list) - 1)
}
players.Refresh()
fmt.Println(players.JSON())
} else if command == "next" {
players.Next()
} else if command == "prev" {
players.Prev()
} else if command == "toggle" {
players.Toggle()
} else {
fmt.Println("Invalid command")
} }
} }
} else if strings.Contains(v.Name, "PropertiesChanged") && strings.Contains(v.Body[0].(string), INTERFACE+".Player") { }()
players.Refresh() conn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0, MATCH_NOC)
players.Sort() conn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0, MATCH_PC)
if l := players.JSON(); l != lastLine { c := make(chan *dbus.Signal, 10)
lastLine = l conn.Signal(c)
fmt.Println(l) for v := range c {
// fmt.Printf("SIGNAL: Sender %s, Path %s, Name %s, Body %s\n", v.Sender, v.Path, v.Name, v.Body)
if strings.Contains(v.Name, "NameOwnerChanged") {
switch name := v.Body[0].(type) {
case string:
var pid uint32
conn.BusObject().Call("org.freedesktop.DBus.GetConnectionUnixProcessID", 0, name).Store(&pid)
if strings.Contains(name, INTERFACE) {
if pid == 0 {
// fmt.Println("Removing", name)
players.Remove(name)
} else {
// fmt.Println("Adding", name)
players.New(name)
}
}
}
} else if strings.Contains(v.Name, "PropertiesChanged") && strings.Contains(v.Body[0].(string), INTERFACE+".Player") {
players.Refresh()
if AUTOFOCUS {
players.Sort()
}
if l := players.JSON(); l != lastLine {
lastLine = l
fmt.Println(l)
}
} }
} }
// fmt.Println("New array", players)
} }
} }

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