The password reset daemon wasn't being closed on restarts, so an extra
pwr would be sent w/ every restart. Restarts & Interrupts (Ctrl-C)
rarely worked, as there were multiple listeners to the "RESTART"
channel, and I didn't know the message was consumed by whoever got it
first, meaning if the main thread didn't get it first, the app wouldn't
quit. Listeners are now registered, and the restart message is
re-broadcasted until everyone's got it.
Fixes#264
the version of the discord library with support for this isn't
necessarily stable, so normal ! commands will still be available. The
user is no longer DMed for the PIN, instead they type /pin <PIN>.
This requires an extra permission, so you'll have to modify your bot
settings, kick it from your server and re-add it for this to work. The
role you select must also be lower in hierarchy than the bot's group.
The "Send to" box on the invite tab now accepts username#discriminator,
and a search icon has been added which opens a search window similar to
the one on the accounts tab. DiscordDaemon.GetUsers was also very broken
and wouldn't work with full username#discriminator, that's been fixed.
While testing others things, I had quite a few nil pointer dereference
errors from accessing bot data right after initializing. A for loop now
waits until the first of the pointers is non-nil, which should
hopefully avoid crashes.
Doesn't require a PIN like Telegram, as we can access a list of guild
users with the GuildMembers intent set. This has to be enabled under
Bot > Priviliged Gateway intents on the developer portal.
Discord, Email & Telegram can be enabled, although email is always
enabled right now (will fix). Also apparently markdown hyperlinks don't
work in Discord, eventually will implement something to convert them to
embeds.
The bot should be created by the admin and added to a discord server
mutual to the intended new user(s). On !start in the server,
communication is moved to DMs. Currently !start works, and validity of a
given PIN is checked although nothing it done with this yet.