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Discord: Try to avoid more race conditions
also added RACE=on to Makefile to enable go's race detector.
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parent
f419a57e6d
commit
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9
Makefile
9
Makefile
@ -52,6 +52,13 @@ else
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TYPECHECK :=
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TYPECHECK :=
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endif
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endif
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RACE ?= off
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ifeq ($(RACE), on)
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RACEDETECTOR := -race
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else
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RACEDETECTOR :=
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endif
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npm:
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npm:
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$(info installing npm dependencies)
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$(info installing npm dependencies)
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npm install
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npm install
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@ -91,7 +98,7 @@ compile:
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$(GOBINARY) mod download
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$(GOBINARY) mod download
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$(info Building)
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$(info Building)
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mkdir -p build
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mkdir -p build
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$(GOBINARY) build -ldflags="$(LDFLAGS)" $(TAGS) -o build/jfa-go
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$(GOBINARY) build $(RACEDETECTOR) -ldflags="$(LDFLAGS)" $(TAGS) -o build/jfa-go
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compress:
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compress:
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upx --lzma build/jfa-go
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upx --lzma build/jfa-go
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@ -77,11 +77,17 @@ func (d *DiscordDaemon) run() {
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d.app.err.Printf("Discord: Failed to start daemon: %v", err)
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d.app.err.Printf("Discord: Failed to start daemon: %v", err)
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return
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return
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}
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}
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// Sometimes bot.State isn't populated quick enough
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// Wait for everything to populate, it's slow sometimes.
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for d.bot.State == nil {
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for d.bot.State == nil {
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continue
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continue
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}
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}
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for d.bot.State.User == nil {
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continue
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}
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d.username = d.bot.State.User.Username
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d.username = d.bot.State.User.Username
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for d.bot.State.Guilds == nil {
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continue
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}
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// Choose the last guild (server), for now we don't really support multiple anyway
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// Choose the last guild (server), for now we don't really support multiple anyway
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d.guildID = d.bot.State.Guilds[len(d.bot.State.Guilds)-1].ID
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d.guildID = d.bot.State.Guilds[len(d.bot.State.Guilds)-1].ID
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guild, err := d.bot.Guild(d.guildID)
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guild, err := d.bot.Guild(d.guildID)
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